10/7/2023 0 Comments Facerig facesThis implementation is an iteration on a previous design and prototype by MAD Animation. This task is created to discuss adoption of a new face rig implementation (rigs already added to master). It uses legacy Rigify API and is thus very slow to generate.It requires the use of very specific hard-coded bone names.It is monolithic and the only way it can be adjusted to different characters is by moving the predefined bones.The current face rig in Rigify has a number of major deficiencies:
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